Doesn’t get the substitute levels to make it viable, except for some at high levels, but at this point, you are better prestiging out. Unless requested, I am omitting psion-based feats and prestige classes from this guide. While I consider the druid to be better, the psion is still rather effective. : The psion is often considered a rather good summoner, comparable to the druid. The druid is often considered the best summoner available. : The druid has natural spell + wildshape to help avoid being hit, spontaneous casting of summoning spells, allowing the preparation of other spells, and better summons, due to the greenbound feat. Since summoning is a full-round action, the ability to avoid some hits is exceptionally useful. : The cleric is physically stronger than the wizard, and can wear armor. : The wizard has a large number of variant class features available to it, allowing it to summon as a standard action, gaining augment summoning for free, etc… But, in no particular order, the most common options for summoning include: I probably haven’t touched upon all of them here. There are a variety of options available for where you pull your spell lists from. The versatility available through this is very potent. Also, there are a large number of spell-like abilities, even of the same level as the summon spell. For example, if your opponent flies, you would most likely summon an air elemental rather than an earth elemental, even though the air elemental is physically weaker. Depending on your opponent, different creatures might be helpful in different situations. This means that you can send them to scout for traps and the like, and, if they die, you can summon another one.
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